** Further mutations and successor memes, if any. ''Please add entries in the following format:'' ]īefore ] ''Franchise/BlazBlue'', there was ''VideoGame/GuiltyGear'', and it too was not without its fair share of meme magic. The end result is they can just spam "lose" this situation because eventually I simply can't deal with it anymore or I'll bleed out, even if I'm predicting them 100%.]]] The problem here is when he doesn't have blood-neutral options to beat certain options even on hard reads. I'm not even saying he should be buffed in that regard, it's just a weakness he hasīut if you want to evaluate the character based on not building 1/3 or even 2/3 of the bar sometimes, you're not evaluating properly Cancelling stuff into Fukyo back and whiff punishing is extremely powerful, but all of it loses to u/b and fuzzy jump. I'm not at all saying Nago is bad, I think he's really good, I'm just saying "you can hold u/b out of a shitload of his pressure" which is objectively true.
Outside of that all you can really do is walk forward and zone them out until you land a hit, but if they play careful and just 6P your jumps you basically have no mix at all Yeah, you kind of have to do this, but then your options to stop them from u/b -REALLY- suck and you need a knockdown into perfect oki positioning with c.S to really threaten them Some very good players just go berserk to keep the gauge at 2 most of the round for the enhanced HS normals I'm pretty sure them grabbing actually beats every aggressive option he has, unless you spend blood Yeah I blanked, it's not minus but definitely an awful position, since his only 5F normal whiffs on crouchers and he can get grabbed while they can't But because I get tense and nervous I move the stick too fast or not far enough and whiff despite hours practicing those same moves in the dojo Earlier today I kept getting smacked around by Giovanna against like 3 different people and I got tilted before I had the chance to take a breath and learn the match-up, and it felt extra bad because I know that if every move I intended to do came out as intended it wouldn't even be close. I have huge respect for Faust, Potemkin, and Zato players as they're also playing uniquely complex characters. I totally understand getting frustrated by how easy other characters have it but not all of them are like that.
But he trades those mobility options for what is almost definitely the most versatile dash in the game, and to further compensate when he gets in with good movement or fukyo mind games they make him hit like a freight train. No dash, no air dash, slow super jump start up, no answer to DPs and reversals (from what I've read and watched, not experienced enough to know for certain that's correct) etc. Everything about the character is about incredible strengths at the cost of crippling weaknesses to balance him out. It's core to the design of the character and its why he's allowed to have what are unquestionably the strongest specials in the game. I'm also a noob Nago main (between floors 6 and 8) and I never find the blood gauge to be the incredibly frustrating mechanic you describe it as. He's cool.ĭo you have any characters you won't play against ? Nago : Actually I don't mind him too much. Giovanna : I main Gio so I won't play her because mirror matches are dumb. I don't really get how you should fight 2 dudes at once that's just unfair. Zato : Zato is cool, but I don't like Eddie.
#EN GUILTY GEAR PLAYER CHIPP SLAYER PLUS#
Faust : I ain't playing smash with items, plus he used to be funny but ngl he kinda scares me. Chipp : Too fast it's annoying, I can't react on time therefore I won't match him (unless I had like a rail of coke before but I don't do it too often no more) Potemkin : POTEMKIN BUSTAAAAAAAAAAAAAAND I'M DEAD ALREADY ! Plus I fapped to her too much and now I have this pavlovian reflex, long story short I get hard as a diamond and it interferes with the fightstick on my lap. Millia : You get on the ground you die, good luck fighting her. I-No : Hit low ? Hit high ? Idk and I'm no good at coin-flipping therefore I ain't playing her. Anji : I don't even know his moves so I can't know what options he has. Leo : Too fast, his DP is ridiculous I can't approach him and when I'm the corner I become dead. I can't go near the guy ! Plus his DP is too strong. Ky : He has a sword and therefore too much range. Ramlethal : She hits too hard, has too much range, and if she puts you in the corner you die. Axl : Dude's got a loooooooooooong ass range and I can't get close ! May : The dolphin is annoying and her anchor hits too hard.
Sol : I don't need to elaborate much, he's just too strong. I love the game but some characters are just stupid broken so here's a list of why I won't play some of them.